Nom de la Map sur la Carte



1.Preparation

il y a juste a crée un script



2.Script

Placer ce script au dessus de Main, le nom du script doit être:
Window_Map_Name
Ce script sert à afficher le nom de la MAP sur l'écran.

#==============================================================================

# �¡ Window_Map_Name

#------------------------------------------------------------------------------

class Window_Map_Name < Window_Base

attr_accessor :text




#--------------------------------------------------------------------------

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#--------------------------------------------------------------------------

def initialize

super(8, -8, 640, 64)

self.contents = Bitmap.new(self.width - 32,
self.height - 32)

self.contents.font.name = "Arial"

@align = 1

@showing_time = -1

@text_color = Color.new(255, 255, 0, 255)

end


#--------------------------------------------------------------------------

#


#--------------------------------------------------------------------------

def set_text(text, align = 2)

if text != @text or align != @align

@text = text

@align = align

if text.empty? or text =~ /^./

@showing_time = -1

self.contents_opacity = 0

self.visible = false

else

@showing_time = 100

self.contents_opacity = 255

self.visible = true

self.contents.clear

x = 4

y = 0

width = self.contents.width -
8

str = "- "+@text+"
-"

self.contents.font.color =
Color.new( 0, 0, 0, 192)

self.contents.draw_text(x+2,
y+2, width, 32, str, @align)

self.contents.font.color =
Color.new( 64, 64, 64, 192)

self.contents.draw_text(x-1,
y-1, width, 32, str, @align)

self.contents.draw_text(x+1,
y-1, width, 32, str, @align)

self.contents.draw_text(x-1,
y+1, width, 32, str, @align)

self.contents.draw_text(x+1,
y+1, width, 32, str, @align)

self.contents.font.color = @text_color

self.contents.draw_text(x,
y, width, 32, str, @align)

end

end

end


#--------------------------------------------------------------------------

# �œ �Ä•`‰æ


#--------------------------------------------------------------------------

def update

return if @showing_time < 0

@showing_time -= 1

if @showing_time < 16

self.contents_opacity = @showing_time *
16

if @showing_time == 0

self.visible = false

self.contents.clear

return

end

end

end

end

#==============================================================================

# �¡ Scene_Map

#==============================================================================

class Scene_Map

def initialize_map_name_window(text = nil)

if @map_name_window.nil?

@map_name_window = Window_Map_Name.new

@map_name_window.opacity = 0

@map_name_window.text = text if not
text.nil?

end

end


#--------------------------------------------------------------------------

# �œ ƒ�ƒCƒ“�ˆ—�


#--------------------------------------------------------------------------

alias xrxs20_main main

def main

initialize_map_name_window

xrxs20_main

@map_name_window.dispose

end


#--------------------------------------------------------------------------

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#--------------------------------------------------------------------------

alias xrxs20_update update

def update

@map_name_window.set_text($game_map.name)

@map_name_window.update

xrxs20_update

end

end

#==============================================================================

# �¡ Scene_Title

#==============================================================================

class Scene_Title

alias xrxs20_main main

def main

$map_infos = load_data("Data/MapInfos.rxdata")

for key in $map_infos.keys

$map_infos[key] = $map_infos[key].name

end

xrxs20_main

end

end

#==============================================================================

# �¡ Game_Map

#==============================================================================

class Game_Map

def name

$map_infos[@map_id]

end

end

#==============================================================================

# �¡ Scene_Battle

#==============================================================================

class Scene_Battle


#--------------------------------------------------------------------------

# �œ ƒ�ƒCƒ“�ˆ—�


#--------------------------------------------------------------------------

alias xrxs20_main main

def main

xrxs20_main

if $scene.is_a?(Scene_Map)

$scene.initialize_map_name_window($game_map.name)

end

end

end